The whole league in five cards. Everything below is the detail.
Season Two moves the whole league into one shared Minecraft world running Cobblemon. Everyone plays in the same map all week: catching, breeding, and clearing gyms.
Every week unlocks the next NPC gym plus its player gym, raises the level cap, and pays an Exp Candy reward for beating the weekly player gym. Restricted battle mechanics come online step by step — from week 7, everything is legal.
There is no season-long roster. You submit six Pokemon fresh every single week — one flat list, no locked-in starters. Box depth is the whole game now.
Paste this into a DM to Zack before the deadline. Fill in species and levels — nothing else gets submitted.
NO PROGRESS LEAGUE / WEEK _ BOARD Player: 1. ____________ Lv __ 2. ____________ Lv __ 3. ____________ Lv __ 4. ____________ Lv __ 5. ____________ Lv __ 6. ____________ Lv __
Level caps follow the weekly ladder on The Season tab — Lv 25 in week 1 rising to Lv 75 in week 8 — and the server does the enforcing.
Every player gym has a type, and types are rolled, not chosen.
Each matchup is Best of 5 — first to 3 game wins takes the match. Games score individually, with match bonuses on top.
Standings through week 1. Tied players share a rank — tiebreakers (head-to-head, round wins, perfect rounds) apply at season's end.
EV grinding is gone. The spread you choose is still a real strategic decision — the game itself enforces the 252 / 510 caps.